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Cameras & capture

Game Capture

Capture a supported game or graphics application.

Before you start

Open the intended collection and layout. For capture or network inputs, have the device or sender available.

Where to find it

Sources > Add > Game Capture.

Use it

  1. Open the scene that will contain the source.
  2. Choose Add in Sources.
  3. Select Game Capture in Create Source.
  4. Enter a name and choose New.
  5. Choose Mode.
  6. For specific-window mode, choose Window.
  7. Set Window Match Priority.
  8. Choose audio, cursor, overlay, and transparency options.
  9. Choose Save and Close (or OK where shown).
  10. Check the source in Preview before taking it to Program.

Controls and additional tasks

Shortcut mode captures the foreground target when its start action is invoked; assign that action in File > Shortcuts. There is no default game-capture key. Limit capture framerate reduces capture load. Protected-game capture and third-party overlays work only where supported. Multi-adapter compatibility can reduce performance. Hook Rate changes how often capture checks for a connection. RGB10A2 Color Space applies to that output format.

Control reference

ControlUse
ModeChoose whether to capture any fullscreen application, a specific window, or the foreground window by shortcut.
Refresh windowsRefresh the list of currently capturable windows.
ModeChoose the game or application window for specific-window capture mode.
Window Match PriorityChoose how MCast finds the window again if its handle changes.
Capture AudioCapture associated application audio where supported.
Allow TransparencyAllow alpha from the captured game when the game provides it.
Premultiplied AlphaUse premultiplied alpha handling for games that output premultiplied transparency.
Limit capture framerateLimit capture updates to reduce load when full capture rate is not needed.
Capture CursorInclude the mouse cursor in the captured game.
Use protected-game capture hookUse the capture mode required by some protected games.
Capture third-party overlays (such as Steam)Include supported game overlays in the capture.
Multi-adapter compatibility modeUse when the game and MCast run on different graphics adapters. This mode can reduce capture performance.
Hook RateChoose how aggressively MCast checks for game hook updates.
RGB10A2 Color SpaceChoose the color space used for RGB10A2 game output.
Save and CloseSave Game Capture settings. Shortcut: Ctrl+S.
CancelClose without saving changes.

If something is wrong

If capture cannot start, check the selected mode/window and the game restrictions. Do not assume every protected game permits capture.

Stop or remove

Hide the source to stop showing its picture. Use its available playback/connection stop control when you need to stop the input itself. Remove the source item from the scene when it is no longer needed. Shared sources can still be used in other scenes.

Keys in this feature

KeyActionType
Ctrl+SSave and closeBuilt-in shortcut

Configure shortcuts and controllers · Keyboard shortcuts · Menu reference · Manual contents

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